The Windmill

The Windmill
風車
On the breezy coast of The Iron Pines, where waves crash in rhythm with the game, a young warrior practiced alone. The wind became his sparring partner — invisible, relentless, impossible to fake out. Day after day he learned to move with it, to rise when it rose, until his body found a new language in the air.
His jump became a legend: a full turn above the rim, a clean finish that made the crowd gasp, not from power, but from ease. It was the kind of dunk that looked effortless, like the wind itself had planned it.
They called him The Windmill — not for force, but for flow. To this day, players chasing that same feeling wait for a gust at their back, hoping to catch just enough lift to hang in the air a heartbeat longer, and let the game breathe.
Traits | Ability | Collectables |
---|---|---|
Athletic, Flashy, Free | Typhoon Dunk — Spins once, strikes like thunder. | Art Print → |