
The Journey Follow the traveller's path from north to south.
A guided journey from the frozen Iron Pines to the distant Breaker Isles — where each region reveals its own story, characters, and courts, connecting the lands through the spirit of the game.
The journey begins in the far north, where the Iron Pines rise through snow and silence.
The air is sharp, the courts are frozen, and every match is built on defense and discipline.
From here, the red trail winds south — through lands where warriors, spirits, and stories await...
The Iron Pines
Where silence teaches strength.
In the frozen north, the land itself tests all who enter. The Iron Pines stretch across endless forests and coastal cliffs, where snow rarely melts and silence has weight. Here, The Winter Shogun rules with calm ferocity — his court built on loyalty, defense, and endurance. Beneath the watchful mountains stands the Temple of Hoops, its courts carved from ice and pine. Within its cold halls, the game is played with patience, precision, and unyielding resolve.
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Warriors
The Winter Shogun
The Winter Shogun rules the Iron Pines with patience and control. Raised by wolves, he learned survival through the pack — to move only when the land moved, to strike only when the moment demanded. His defense is a calm storm, his rule built on unity and restraint. Warriors under his watch play with precision, guarding their home as fiercely as their honor. His lessons carry through the snow: control over chaos, focus over pride, and the strength to protect the land that raised him.
Locations
Temple of Hoops
High in the Iron Pines, the Temple of Hoops stands open to the sky — lines carved in stone by generations, twenty-one steps to the court, and a bell only the winner may ring. The Black Bear rules here with calm authority, his game slow, patient, and certain. To face him is to feel the mountain breathe — strength without aggression, movement without waste. They say the spirits still gather in the mist above the court — The Ghost drifting silent, The Spirit Snatcher waiting for the final shot.
As the snow thins and the air begins to warm, the silence of the north gives way to the rhythm of ceremony. A lone warrior guards the mountain pass, marking the border of The Golden Court — where discipline becomes devotion, and the game itself is played like ritual....
The Golden Court
Where mastery meets the light.
Where ambition shines brightest and shadows stretch longest lies the Golden Court — the beating heart of Edo Ball. From the bamboo courts of the Capital to the mountain paths of The Journey at Dusk, this land is ruled by precision, hierarchy, and devotion to craft. Every motion here is deliberate, every sound purposeful; the game played like ceremony beneath the Emperor’s gaze. In the Golden Court, the game is not merely played — it is ruled, refined, and revered.
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Warriors
The Eternal Shogun
The Eternal Shogun leads the Golden Court with quiet precision and absolute command. Once a general of unmatched discipline, he forged order from chaos, turning raw talent into empire. His movements are deliberate, his decisions final — a single gesture enough to shift the flow of a game or an army. To play beneath his gaze is to feel history watching; every pass a lesson, every possession a decree. Through him, the court endures — ruled not by power, but by control and purpose.
Locations
The Journey At Dusk
Beyond the Capital, high above the river gorge, lies The Journey at Dusk — a court carved into the mountain where light and shadow meet. Reaching it demands courage; the bridge sways, the air thins, and the reward is a sliver of moonlight across polished stone. Here, warriors come to test their resolve when strength alone is not enough. It was on this court that The Eternal Shogun and The Daimyo once faced each other until night surrendered.
As we venture from the deep mountains south along the path we come across a border with a warrior, he tells us we are entering the Golden Court...
The Golden Court
Where play becomes art, and motion becomes meaning.
West of the Capital lies the Thousand Fans — a region led by The Rock Maker and defined by grace, craftsmanship, and calm. Here, the game is played with patience and precision, shaped by those who see movement as art and competition as creation. Every court tells a story, and every craftsman adds a brushstroke to the evolving picture of Edo Ball.
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Spirits
The Rock
They say The Rock was born from The Cascading Game — a perfect sphere shaped by centuries of water and patience. The Rock Maker was the first to lift it, hearing the rhythm that would become the game itself. Across The Thousand Fans, every bounce is an echo of that moment — a reminder that mastery begins with balance, not force. The Rock endures as the soul of Edo Ball: grounded, eternal, and honest in every motion.
Warriors
Air Geisha
Once a performer of the old Capital, the Air Geisha found new purpose in The Thousand Fans — bringing elegance and rhythm to the court. Every spin, pause, and release is deliberate, a fusion of dance and discipline that turns the game into art. Her play is quiet but commanding, a balance of poise and precision that embodies the region itself. To watch her move is to see The Thousand Fans breathe — where expression and control exist in perfect harmony.
Leaving behind the calm and craft of the Thousand Fans, the path turns south toward the sea. The air grows heavy with salt and wind, and the sound of waves replaces the quiet of the courts. Ahead lie the Breaker Isles — where spirits and tide move as one...
The Breaker Isles
Where sea and spirit shape the game.
Far to the south, The Breaker Isles rise from the sea — a chain of rugged coasts shaped by wind, salt, and motion. Here, the game is played with raw instinct and endless spirit, each match as unpredictable as the tide. The land itself breathes power — rich with soil born from fire and rain — watched over by the Bonsai Baller, the Isles’ calm guardian and spiritual guide. He teaches that true power lies in patience — that the game, like the land, must be tended to grow strong.
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Spirits
Bonsai Baller
High on the coastal ridges lives the Bonsai Baller — the spiritual heart of the Breaker Isles. Both gardener and guardian, he shapes his court as he shapes his trees: with care, restraint, and rhythm. To his followers, each game is meditation, each movement a lesson in balance. Under his guidance, chaos finds order and strength grows in silence.
Warriors
The Sumo
Shaped by the black sands and fertile soil of The Breaker Isles, The Sumo draws his power from the land itself. He trains where the sea meets fire, his rhythm formed by tide and terrain alike. Each step carries the patience of growth — roots deep in volcanic ground, motion guided by calm intent. Off the coast, he journeys to Isolation Island, where silence tests his balance and the wind sharpens his focus.
The journey south ends, but the world of Edo Ball continues — alive in every story, every court, every work of art.
Explore The World of Edo Ball